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Saiyans Info

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Saiyans Info Empty Saiyans Info

Post  SSJ57G Sat Mar 05, 2011 7:03 pm

Racial Statistics
Attributes (Child):
I.Q.: 2D6+2
M.E.: 4D6
M.A.: 3D6
Strength: 2D6
Prowess: 2D6
Endurance: 2D6
Body: 3D6
Spd: 2D6
Attributes (Adult):
I.Q.: 2D6+2
M.E.: 4D6
M.A.: 3D6
Strength: 5D6+6
Prowess: 4D6
Endurance: 4D6
Body: 3D6
Spd: 1D6x10+20
M.D.C.: See ability number 2, Energizing, under the Natural Abilities section.
S.D.C. (Child): 5D6
S.D.C. (Adult): 4D6x10+50, +1D4x10 per level of experience starting at level 2.
Hit Points (Child): Endurance attribute
Hit Points (Adult): Endurance attribute +5D6, +20 per level of experience starting at level 2.
Average Life Span: Twice as long as a Human.
PPE: 4D6
Ki (Child): ME attribute, this is in addition to the Ki gained from any O.C.C. or Martial Art Training.
Ki (Adult): 5D10+ME attribute, +10 per level of experience starting at level 2, this is in addition to the Ki gained from any O.C.C. or Martial Art Training.
Natural Abilities:
Aging:
Since Saiyans are sometimes sent out as children, it is important to show how these children progress and become more powerful. Saiyan babies are the same as human babies in most respects, but once they reach the age of 4, they begin to show their true Saiyan heritage. All stats given above are for a Saiyan child that is four years old. Every year the Saiyan child gains +20 S.D.C. and +6 to Spd, every other year (age 5, 7, 9, 11, and 13) the child gains +1D10 Ki and +1D6 Hit Points, every three years (age 7, 10, and 13) the child gains +1D6+2 to Strength, and every five years (age 9 and 14) the child gains +1D6 to Prowess and Endurance. A Saiyan child reached full adult maturity at the age of 14, but even before then, they have access to all other natural abilities of a Saiyan, such as Energizing and Oozaru Transformation.
Energizing:
With this ability, a Saiyan is able to focus their energy into increasing their strength and speed. A Saiyan can can spend Ki and several melee actions and increase his physical attributes to incredible levels. For each level of experience, a Saiyan can spend one melee action and 2 Ki to add +5 to Strength, +2 to Prowess, +3 to Endurance, +10 to Spd, +10 to his M.D.C. (M.D.C. calculated below), and all Ki Manipulation Techniques except Power Increasing Techniques are used as if the Saiyan had +1 level of experience. For example, a 3rd level Saiyan can spend up to 3 melee actions and 6 Ki (2 Ki per action) to gain a total bonus of +15 to Strength, +9 to Endurance, +6 to Prowess, +30 to Spd, +3 to Natural and M.D.C. Armor Ratings, +30 to his M.D.C., and uses all non-Power Increasing Techniques at 6th level. However, a Saiyan does not need to increase to his maximum level all at once, he can spend one melee action at the beginning of a fight and more at any point during a fight. When “energized,” a Saiyan’s S.D.C. and Hit Points are combined and divided by two to determine the Saiyan’s M.D.C., rounding all fractions down. For example, a Saiyan with 130 S.D.C. and 51 Hit Points would have 90 M.D.C. before the bonus mentioned above is added. When a Saiyan chooses to stop being energized, he instantly loses all bonuses and returns to normal. A Saiyan must spend 1 Ki for each minute that he remains energized, no matter how far allow he has energized.
Near Death Experience:
When a Saiyan recovers from a near death experience they become stronger than they were before the experience. A Saiyan has to be reduced to at least 1% of his base hit points and with all of his S.D.C. gone. When the Saiyan recovers, he gains the following bonuses: +10% to Hit Points, +20% to SDC, +15% to Ki, and +5 to Strength, Endurance, Prowess, and Spd. If a Saiyan is placed at or below zero hit points and survives, the bonuses listed above are doubled.
Prehensile Tail:
All Saiyans have a monkey-like tail. If the tail of an adult Saiyan is removed, it will not grow back, but before then, the tail will spontaneously regenerate after 1D4+1 months. A Saiyan’s tail is their most vulnerable location, if it is grasped, it causes intense, debilitating pain to the Saiyan and they are unable to attack or defend themselves. If the tail is released, the pain ends instantly and the Saiyan can resume combat unhindered.
Oozaru Transformation:
All Saiyans that have tails can transform into a gigantic were-ape that is 60’ (18.3 m) tall when they see the light of the full moon. In this powerful form, their Ki is tripled and their S.D.C. and Hit Points combine with their fully energized M.D.C. bonus and the result is multiplied by five to determine the creature's total M.D.C. and it has an M.D.C. Armor Rating of 12. For example, a 4th level Saiyan with 130 S.D.C., 50 Hit Points, and a maximum M.D.C. bonus of 40 would have 1100 M.D.C. ((130+50+40) x5 = 1100) in Oozaru form. In addition, all physical attributes are double their maximum energized level and all Ki Manipulation Techniques except Power Increasing Techniques are used as if the Saiyan was twice his level of experience. While the Saiyan is incredibly powerful in this form, he might lose control if he rolls under double his age on a percentile dice. The transformation into an Oozaru takes one full melee round and during this time the Saiyan cannot attack, but he instantly possesses the full M.D.C. value of the Oozaru. If a Saiyan loses his tail while in Oozaru form, he will instantly revert to his regular form and will not be “energized”.
Super Saiyan Transformation:
See the appropriate topic.

Attacks per Melee (Starting): 3 for children, 4 for adults.
SSJ57G
SSJ57G
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